Valley of The Tombs

A reprieve, an ascension, and a crop failure
Maior 28th 1213i

Maior 28th 1213i

Polin recovers from his brush with pirates and goes to Orton to pickup his possessions that were in storage with the Cragg family. While there he meets up with Vanir and they run into Karrick in the local bar. Karrick relays the story that he has been training up spear company of soldiers.

While taking his troops on patrol in hopes of getting the blooded on local bandits before taking them to the war in the south, Karrick was able to get a perfect spear shot on the bandit leader. The spear that he used for the throw was the one picked up in the first tomb that was raided by the group. Just as the spear entered between the eyes of the bandit leader there was a flash and in a second or two, the spear disappeared.

A couple of days later right before Polin and Vanir leave town, there was a report that the local temple had a visitor in the night. It is reported that the visitor was a monsterous draconic humanoid that broke through the wall and ransacked the sleeping quarters and then left. After all of the excitement had ended (there were no serious injuries), the only thing missing was the shield that was picked up along with the spear from that long ago tomb raid.

On the way back to Scapper, Polin and Vanir stop by Tolbrook and witness another imperial teleportation. Polin notes that it is interesting that the platform is the highest point in the city. Since no other buildings look onto the teleport platform, the special markings can’t be copied by others.

Back in Scapper, Polin and Vanir arrive to find Lord Scape worried about the recent crop failures. He asks the pair to investigate and report to him the results. After about a week of investigation, Polin and Vanir report that the local ground water has likely been poluted by the area water source (the marsh and river). It appears to be just enough to NOT harm humanoids or livestock, but enough to alter any fertalizer procduced. Polin suggests that historically, it is known that a dragons lair can polute water in this matter and Vanir points out that there is another water source nearby that could possibly be re-directed. During the investigation, Vanir was also able to protect one crop from failing by casting protection from poison on the field.

The next adventure will take place right at the beginning of the summer festival

Storm of Pirates at Blue Cove
Maior 5th, 1213i

Maior 5th, 1213i

Darvin and Polin meetup up in Timberwalk. A big storm hits the region damaging buildings, roads, and crops. Reports come in that their are small bands of pirates harassing the nearby coastal port village of Blue Cove. There are also reports of hobgoblin warriors raiding up and down the coast north of the port.

Commander Brian asks Darvin and Polin to take two squads of imperial troops from the garrison to lend Blue Cove assistance. The port is not used often since trade on the Great Harbor is considered safer than the ocean, but they do provide a fair amount of seafood for Timberwalk.

The team arrives in town and gets the lay of the land, meeting a couple of locals and the mayor. They hear that the pirate attacks have been in small groups and normally they are much larger groups. The damage from the storm is much worse in the village and the bigger ships in the docks are out of commision.

The villagers gather around a couple of dead bodies that turn out to be Jagger Eye, the most dreaded pirate on the east coast.

Darvin, Polin and their personal assistants leave the imperial troops behind to help guard the town. They head out in a skiff across the cove, and encounter some pirates that end up capturing them. The pirates steal all the stuff they are carrying and tie up the wizard and recruit the melee types. Darvin and the melee types play along with the pirates and investigate the lighthouse. Once the pirates find a map showing that their ship has been sunk to the deepest part of the cove, they decide to headsouth by land to raid other fishing ports until they can find a bigger ship to take over.

They abandon the wizard tied up in a cave and the pirates head south. On the first nights watch, darvin and the melee types volunteer for night watch and make thier escape back to Polin.

The imperials stay behind in Blue Cove, while Darvin and Polin head back to Timberwalk in defeat.

There are only a couple of weeks left until the Summer Festival.

Rock Brothers Mine (part 2)
Agrari 4, 1213i - the azure flame, the black monolith, and a path to nowhere

Agrari 4, 1213i

Darvin, Polin and Vanir spent the night in the mine crew quarters after the battle with the black slimes.

In the morning, the mine manager requests that the party investigate the tunnel that they blocked off with an intricate door system. This was the tunnel that the dryder ran down when escaping the party.

First the party spent some time investigating the azure flame brazier and adding its magic to their weapons and armor. Past the blocked off entrance to the tunnel they planned to investigate, the party also spent some time studying the black monolith. The monolith appeared to be deep black rock in a spherical room and it repelled any item with azure flame.

The party traveled down the dryder tunnel for a couple of hours and arrived at a room with three doorways and the far wall covered by a floor to ceiling mural depicting humanoids reaching to the sky on the right hand side and cowering in fear from the left hand side. The doorway to the right appeared to have a collapsed tunnel beyond it.

The party used the doorway to the left and traveled for a couple of hours and arrived at a small room with two statues and another opening straight ahead. The party figured out the azure flame items appeared to allow them to go through the openings.

As they travelled further for a couple hours to another statue room this portion of the tunnel opened up to what appeared to be an extremely large open space. The path the party followed appeared to be a narrow floor with no walls and no ceiling. Upon arriving at the next statue room the narrow path with walls and ceiling.

The party arrives at “another” mural room and have an encounter with a barbed devil with a black staff and some sort of shadow hound. Upon defeating the devil, the party heard a great commotion further down the hall and took off when they say a number of barbed devils coming toward them.

The party ran back the way they came and were able to out run their pursuers.

FLASH BACK a couple of weeks --

Polin and Vanir where in the town of Scapper, where Polin is settling in to an old tower that is being renovated for his use. While there, Lord Scape asked Polin and Vanir to investigate to see who was causing trouble amongst the new nobles (mostly imperials) that have been moving into his court.

Polin and Vanir were not successful in their investigation (1 success and 3 failures), but were able to provide a couple of names to the lord for further investigation (Chuda and Falan both of which are imperial noble names).

The party meets up and helps the Rock Brothers Mine (part 1)
Agrari 3, 1213i

After returning from their encounter with the dragon in the Valley of Tombs (March 6th), the party agrees to meet up in Timberwalk at the beginning of next month.

Darvin goes to Timberwalk to finish working on the old inn and to do some training in his fighting skills. While there he networks with the imperial commander (Darius) and sister gabrielle of the shrine of luck, gathering new info regarding Timberwalk.

Polin spends time at The White Tower to do some research and hire a new shieldman. He stops in Tolbrook for additional research and maintaining his contacts at the university. While there he sees an imperial shipment arrive on the teleport platform (a high tower that can not be viewed directly from any point from within the city). Polin also stops at Scapper and confirms with Lord Scape that he will take up residence in his town (and starts the process of selecting and outfitting a residence). He arrives in Timberwalk in time to see Commander Darius off to the front.

Vanir arrives in town and gets acquainted with sister gabrielle and learns that druids are more welcome here than in the rest of the New Order Kingdoms.

Zebest appears to be running late due to his touring schedule. Wyn has not been seen since the Winterbreak and Rumblebelly arrives in town to little fanfare due to testing out a new disguise.

Imperial Commander Darius introduces the party to the new garrison commander Brian Denity. A very small force will stay behind to provide defense for the newly walled city and the new commander will ensure the new town council elections go smoothly and are completed by the end of the summer festival.

Commander Darius also informs the party that unless Wyn returns with Havok as a prisoner (dead or alive) by the winter festival, his 1% share of the mine ownership/profits will be used as a reward for his capture. He asks Rumblebelly to accompany him for part of his travels back to the front.

Garth Rock makes contact with the party and asks for their assistance in resolving a black slime problem that has remained in the mine. He lets the party know that they can get any reasonable amount of supplies they need at the Rock Brothers Mining Supply store in town.

Darvin, Polin (and his shieldman), and Vanir go to the mines to help the miners. During their travels the party meets Rothgar at the white marble manor and finds out more information regarding the hobgoblin raids of the fishing villages along the coast.

The party arrives in the mines and battles the black pudding like slimes. They are able to kill a number of them along with discovering the likely escape route for the rest of the slimes that they expected to be there. Upon discovering the hole that lead straight down, the party can expect to see more slimes in the lower levels of the mine should they decide to continue adventuring here.

A long walk to a Dragon
March 6th, 1213i

The party returns to enjoy the remaining days of the Spring Festival where Rumblebelly picks up an Elixir of Healing in the festival market. Darvin, Vanir, and Rumblebelly track down Sir Rolan’s squire to get information regarding the location of the dragon. He describes the fall of Sir Rolan who died during his initial charge and provides a map to the general location of the dragon. Also, Polin uses his contacts at the White Tower to gather information about what they might encounter.

After enjoying the rest of the Spring Festival, the party heads back to the valley to hunt the dragon.

After the two days of travel to the valley and two more days of searching, the party sees fire elementals, but are able to hide in a magical hut. Another day of searching and the party finds a possible portal to the plane of fire. On the sixth day, they find the dragon and it does not go well…

Several party members are severely injured, but so is they dragon… both the dragon and party go back to lick their wounds

The Tomb of Wonder
Spring Festival 1213i, Day 4

The Spring Festival has arrived and the party has meet in Orton (Zebest, Darvin, Polin, and Vanir). Rumblebelly did not arrive due to unknown reasons. Wyn was last seen at the Winter Festival when most of the party met in Tolbrook to hunt through the markets for magic items.

The month of March is arriving in a few days, the god of war guides his worshipers to begin their journey to battle. While some go to war, some go off to adventure. The city of Orton is starting to fill with adventurers due to the news of recent successes have spread like wildfire. However, news that the dragon killed Sir Rolan (a knight of the phoenix) has cooled the adventurous spirit of the new arrivals

At the beginning of the festival, the party took this time to track down the old tomb that they had discovered last year to be sure these newcomers did not discover their find. Two days travel to the tombs and the party gains entrance to the tomb.

Unlike most tombs the party had seen so far, this tomb was finely crafted and had many traps. The party fought some sort of new zombie that seemed intelligent. In another room, the party fought a construct. Among the other magic found, the party found three wondrous items.

After the adventure, the party travels back to Orton to enjoy the rest of the Spring Festival (beginning with Day 4).

The Winter Break of 1212i

The party splits up in different ways and prepares to get settled in for winter

Calendar and Time

The party makes plans to meet up during the spring festival in 1213i, but in which town?

OOC – be sure to calculate your expenses over the break

An Incomplete Showdown
Ocia 17th, 1212i

The party recovers from the battles of the previous day and go investigate the mine in the morning.

Garth helps guide the party through the beginnings of the mine (while Piff the Elf and one of Sil’s lieutenants stays behind to guard the horse and supplies).

The party triggers a magical trap early on, a thunderwave spell blows up with a loud boom and flings them against the walls. Around the bend, there is a large natural water source where Wyn found a magical stick and two platinum rings by searching in about 10 feet of water.

As they continue on with their investigation, the party gets split when Darvin and Sil cross a poisonous fungi laden room. While they crossed the room, the rest of the party was attacked as they tried to circle around by backtracking through another fork in the cavern.

Zebest charged in to attack the Red Cloaks that were drawn by the loud echoing boom created by the trap that was triggered earlier. He was quickly surrounded by 6 enemies and fell unconscious from many wounds.

As he was dragged away by the enemy, the rest of the party regrouped and chased them down into a room that appears to be a temple to an unknown demi-god.

Havok the Imperial War Wizard is in the room with the unconscious Zebest, seven of the old townsguards that serve him along with 3 skeletons apparently under his control.

The battle rages on with charm spells and fire spells and the various melee attacks until about half the enemy are down and Wyn uses a magical arrow to imprison Havok!

After investigating the temple (and unable to remove the obvious fake emeralds in the eyes of the demigod), the party investigates the room and it appears that it was built during the time when the mine was under operation. In old dominion, the label on the 9ft statue is “Daredark”.

Using maps discovered in the temple, the party heads deeper into the tunnels and run into a smelter cavern which includes a brazier with a magical azure flame. It is inscribed with the pact that created it in old dominion, “The humans create the idea, the elves shape the idea, the halflings create the detail”.

The party fights a dryder and a phase spider after trying to bluff their way into its confidence. The dryder protects itself with a spell after exchanging blows with the party and runs away to the dark depths of the cavern.

Two incomplete battles, but the wizard has been captured and the immediate threat to the caverns has run away…

When the party returns to town, they secure their rewards and split up to go on their winter travels. They hear that a contingent of troops will help guard the Rock Brothers Mine while its mining operations get started, but the party is told they would be welcome back to help investigate the deeper parts of the mine in the future.

For helping save the Rock brothers and fighting to help recover the mine, the Rock brothers give the party 5% ownership and will set aside 5% of the profits each year that the mine produces to be paid during the winter festival each year.

Hi ho, hi ho, its off to the mine we go...
Ocia 16th, 1212i

The party spent the next few hours combing through the white marble manor for treasure, tending the wounds of the recently released prisoners and interrogating the hobgoblin prisoners. Zebest recruited an underling from the freed prisoners to train as a bard, Moon Riva.

When the Imperial army and allied forces returned, Sil tells the party that the goblin units used delaying tactics to let Warlord Karth’s main force to get away. The goblin units were defeated and the remnants dispersed into the hills and forest.

The party relates the information they found out from the prisoners (among the prisoners the party found the Rock brothers). Sil tells the party that both the mine and chasing down the rogue wizard are equally important to the empire.

Sil sends the legion, the mercenaries, and the town levies back to Prospector Town. He also makes a proclamation that the town will be referred to the old historical name “Timberwalk”. He orders the imperial auxiliaries to stay at the White Marble Manor with the elven archers. Their orders are to patrol and track down the location of Karth’s remaining forces. The position should allow them to help protect the elven community in the forest and prevent a sneak attack on Timberwalk.

Sil tells Commander Brian to see to the defense of Timberwalk (train the locals, finish the fortifications and walls).

Sil joins the party and the next day they head up into the mountains with Garth Rock as a guide. Along the way the party runs into some powerful monsters: Shambling Mound, Bullette, and a Troll.

The party finds the entrance and discovers that the Rock brother that was left behind to guard the cave entrance is dead. The party pulls back to set up camp and plan an investigation of the cave the next day.

The Battle of Deerwood
Ocia 15th, 1212i

After the events at the old mansion on the hill wind down with the town administrators reviewing the contents stored in the cellars, Sil the Legionnaire declares the region to be under temporary military law stripping the town council of its powers. He announces to the town that due to the enemy activity in the area that palisades and fortified ditches will be created around the town. He also calls up the local levy.

Various party members go to the manor to pick out some choice material and store some of their excess possessions at the Blue Lion warehouse. The party prepares to head out on the trail to find the hobgoblin “castle”.

During the previous night the goblin dies in mysterious circumstances while in the town center jail (no physical trauma). With so much going on there is not much of an investigation…

Jed the miner has offered to help guide the party up the old road through the Deerwood and imparted some of his knowledge about the mines of the region.

While traveling the party is ambushed on two different occasions dispatching almost 15 goblins. Some captured goblins were interrogated and they told the group that they would be facing “over 100” hobgoblins at the main castle and also learned about other traps to look for on the road. As they traveled further up the road, they discovered a full blooded elf, named Piff, in a 20 ft pit trap.

Upon rescuing the elf, Piff described that he and his partner (Zandar) were investigating disturbances in the area. He is quite embarrassed about falling into a pit and it appears that his partner was taken captive while he was unconcious in the pit.

After extensive discussions, Piff and the party agreed that it might be too dangerous to conduct a stealth operation to rescue prisoners. So they both agree on a location where they plan to meet up in two days after taking news of the danger to their respective towns to see if they can rally the troops.

Back in Prospector Town, the group discovers a lot of activity going on. In addition to the Prospector Town Levy, there were alot more! The following are the list of human forces:

Prospector Town Levy
Scapper Levy
Egan’s Obligato’s (a mercenary company hired by Lord Scape)
621st Imperial Legion
Imperial Auxiliaries

These march into the Deerwood and meetup with the elven forces:
Deerwood Elf Scouts
Deerwood Elf Archers

The party embeds with one of the units to enhance the unit’s power.

These forces faced off against the following in wood terrain:
Warband of Karth (Karth the Hobgoblin Warlord)
Hobgoblin Infantry (2 units)
Goblin Guards
Goblin Archers
Goblin Skirmishers
Undead Legion

The battle raged on for 2-3 hours, at which point Karth’s forces withdrew from the battlefield after suffering major loses:

  • Undead Legion, Hobgoblin Infantry, and Goblin Skirmishers were destroyed.
  • The other Hobgoblin Infantry unit suffered significant losses and surrendered after being surrounded
  • Karth’s Warband, the Goblin Guards, and Goblin Archers all took minor damage before fleeing the battle.

Only minor losses were suffered by the Imperial Auxiliaries, the rest of the units appeared to be intact.

While various units harassed fleeing units and rounded up prisoners, the party stormed the white marble manor where it was believed the prisoners were kept. The party beat down several very strong hobgoblins, and the rest of the forces in the manor surrendered.

The party free the prisoners…


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.