Juli 10th 1213i
After the last adventure in the mines, the group heads back to town. Rumblebelly disappears into the crowds of Timberwalk not to be seen again for awhile. Polin and Galen meetup with Darvin to make plans to investigate the Thunderhills and circle back to the mines.
Instead of taking the direct route to the Thunderhills ruins, the group decided to pass through Scapper so that Polin could store some of his belongings at his tower. The easier road was also intended to give Galen some time to recover from his grievous wounds that he received at the battle in the mines.
The landshark attacks the party on the road to Scapper. The beast has been terrifying the road between Timberwalk and Scapper for years. This is the second or third time some members of the party have fought this devastating monster and this is the time they finally defeat it.
After taking care of business in Scapper (and introducing the group to Lord Scape), the party heads north to the fishing village that is nearest to Thunderhills Pass. The village was welcoming. The folk are hard working fishermen who mention that they are proud members that answer the call when the Scapper town levy is deployed.
The next morning the party heads up to the hills. As they got closer to the ruins, the party saw signs of activity in the town and they focused on trying to approach the town quietly. The western part of the ruins seemed abandoned for the most part, some zombies, skeletons, and plant creatures were avoided.
As they approached the middle of town, the overgrown bushes and trees made movement difficult. The party avoided the main streets and tried to keep out of sight of the tower on the hill in case there were lookouts.
There was much more activity on the east side of the ruined town. Humans, goblins, and kobolds were scurrying up and down the street. The party works out a plan to draw the bad guys into a trap (being concerned that they have still not found the old druid named Reed that is known to be in these parts). It turns out the humans cloaked in blue are the same people that stayed at Darvin’s Inn at Timberwalk a ways back.
The plan works and the battle begins and ends fairly quickly. As the silence spell is ended, the party looks up to see a blue dragon perched on the ruins of the tower on the hill. They race through the brush to the main building on the east side of town the party found the druid chained to the wall. The party fights some more dragon cult members. The do a quick search of the building, the party picks up some loot and head back outside with the druid in tow.
After the final battle, the group sees the dragon feasting on the dead. The group cancels the original plans to head through the deerwood to the mines and instead circle back through the hills back to the main road to the fishing village then back to Scapper.
During the travel back, Dravin recalls that there were a least 8 members of the blue dragon cult group that visited the inn, and you only fought and dispatched 7 blue cloaks…
note: the date listed in all the entries is the date at the end of the adventure