Juli 4th, 1212i
After training, ranger Rufus spends some time searching for a buyer for the masterwork scimitar that was acquired during their last mission. While out and about, he hears the cries of, “Wizard walking! Watch out there is a Wizard walking!”. Followed by the beatings of people too slow to get out of the way of the Praenecdivinos (wizard guards). As he dives out of the way to avoid the clubs, he runs into a camp tent occupied by a True Cleric of the Loner!
Illiadon the Cleric has been helping the wounded in the camps surrounding Fort Shark. Rufus takes him to Lieutenant Bearchan and Ill quickly agrees to join the Mixed Forces Unit. After a few days, they are invited to Imperial War Wizard’s Tower inside the fort walls.
Three of the wizards from one of the covens that are supporting the troops on the front lines are at the tower. Shank, the leader, explains that Rufus and Ian are there to establish familiarity with the wizards so that they can be used to relay orders via magic communication spells. Rufus rubs some of them the wrong way, Havok in particular. Ill, on the other hand was impressive, making great conversation with all three of the wizards (in particular – Tightrope).
The next day, Bearchan orders Rufus and Ill to investigate one of the targets on the map found during the last adventure. The enemy map had two targets with some goblin notes:
1- Make contact!
2- Search for the whatchamacallit
Now the map doesn’t actually say whatchamacalick, that particular word was some sort of amalgam of goblin and elvish language (like a goblin was trying to translate elvish and screwed it up).
They are given a squad of troops to assist them on their mission and along the way the make another supply delivery to Thistlewood. The delivery goes fine and after discussing local conditions in Thistlewood with Davik (the local commander), the team trade in the cart for a mule and start their search down the road into the dead woods near the ancient city ruins.
After a few days of tracking and searching, they find a cave that was dug into a hill in the marsh. The adventurers sneak into the cave and promptly set off a trap! Luckily no damage was done. Searching further into the cave, the ranger sees animal tracks head into a narrow offshoot of the tunnel.
Continuing down the main rocky corridor in the corner of a curve a statue of The Stag (an elvish version of one of the gods of the pantheon – a great deer – the name written in old elvish), at the next corner they see a statue of The Tide (a statue of a dolphin with some weird features). When they turn the next corner there is no statue, but the corridor turns again to lead to a room filled with skeletons… and a big statue in the elvish styling of The Overlord.
After a touch and go battle (with several team members being knocked down several times), the adventurers were victorious and drag their loot back to Thistlewood and eventually back to Fort Shark.