Juni 23rd 1213i
The Heroes of the Battle of Deerwood arrived in town with reports of victory and several prisoners including the warlord Karth and some of his captains and troops. Polin, Darvin, and Vanir hand them over to the Imperial Commander split the loot and go their separate ways for now. The rural folk are looking forward to a reduction in the constant hobgoblin raids of the past year since the battle.
Of note, there were significant numbers of goblins that escaped the Battle of Deerwood. There have been no reports of goblin raids. Their whereabouts remains a mystery.
Rumblebelly came back to town and was almost immediately beseeched upon to help find a missing halfling farm child named Harry. He meets up with Polin and a new adventurer in town named Galen at the inn and recruits them to help find the boy.
After a successful investigation, they narrowed down the search area to the Timberwood southeast of the old mansion (which reportedly has some sort of magic aura in the crevasse that has been sealed off by the people building the new temple). In a quick battle, the heroes rescue the child and dispatch the Nothic (a failed/devolved mage). Among the treasure was a short sword with blue flame. The pommel head of the sword has the head of a Deer (with a small rack to make the sword manageable). The Deer was the symbol of the noble family that formerly possessed the old mansion on the hill.
The next day Polin picks up his shield man and heads to the mines with Rumblebelly and Galen. Upon arrival they meet with the Rock brothers and Nakan. The Rock brothers have reported that they have been turning a decent profit for the first year of operation and that they are ready to expand operations to some of the deeper shafts.
Nakan advises the group that there are materials to be on the lookout for during their explorations. Glowing blue plant material and glowing blue metals or unusual material.
During the exploration they stumbled into poisonous plants and then into a family of Gricks. A fireball took care of most of them. An alpha grick appeared to get away, but there was some amazing treasure for the party to share.
When the heroes came to the end of the shaft, they found the alpha grick and a barbed devil. After splitting attacks for half a minute (in which the barbed devil appeared to take no damage), the party concentrated on the alpha grick when the barbed devil appeared to use telepathy to tell them “Humans get out of my way”
There were a few hits that connected with the barbed devil, but the party got out of his(?) way and let him walk out.
After he left, the party tried to gather material using magic and magic weapons. They succeeded and went back to the top levels of the mine without running across the devil and upon talking with miners, discovered that no one else has seen the devil. They take the material gathered to Nakan and he appears puzzled and will take some time to investigate it.
Does the enemy have another access point to the mines or are they so powerful as to walk past the defenses that have been set up?