The party recovers from the battles of the previous day and go investigate the mine in the morning.
Garth helps guide the party through the beginnings of the mine (while Piff the Elf and one of Sil’s lieutenants stays behind to guard the horse and supplies).
The party triggers a magical trap early on, a thunderwave spell blows up with a loud boom and flings them against the walls. Around the bend, there is a large natural water source where Wyn found a magical stick and two platinum rings by searching in about 10 feet of water.
As they continue on with their investigation, the party gets split when Darvin and Sil cross a poisonous fungi laden room. While they crossed the room, the rest of the party was attacked as they tried to circle around by backtracking through another fork in the cavern.
Zebest charged in to attack the Red Cloaks that were drawn by the loud echoing boom created by the trap that was triggered earlier. He was quickly surrounded by 6 enemies and fell unconscious from many wounds.
As he was dragged away by the enemy, the rest of the party regrouped and chased them down into a room that appears to be a temple to an unknown demi-god.
Havok the Imperial War Wizard is in the room with the unconscious Zebest, seven of the old townsguards that serve him along with 3 skeletons apparently under his control.
The battle rages on with charm spells and fire spells and the various melee attacks until about half the enemy are down and Wyn uses a magical arrow to imprison Havok!
After investigating the temple (and unable to remove the obvious fake emeralds in the eyes of the demigod), the party investigates the room and it appears that it was built during the time when the mine was under operation. In old dominion, the label on the 9ft statue is “Daredark”.
Using maps discovered in the temple, the party heads deeper into the tunnels and run into a smelter cavern which includes a brazier with a magical azure flame. It is inscribed with the pact that created it in old dominion, “The humans create the idea, the elves shape the idea, the halflings create the detail”.
The party fights a dryder and a phase spider after trying to bluff their way into its confidence. The dryder protects itself with a spell after exchanging blows with the party and runs away to the dark depths of the cavern.
Two incomplete battles, but the wizard has been captured and the immediate threat to the caverns has run away…
When the party returns to town, they secure their rewards and split up to go on their winter travels. They hear that a contingent of troops will help guard the Rock Brothers Mine while its mining operations get started, but the party is told they would be welcome back to help investigate the deeper parts of the mine in the future.
For helping save the Rock brothers and fighting to help recover the mine, the Rock brothers give the party 5% ownership and will set aside 5% of the profits each year that the mine produces to be paid during the winter festival each year.